Grand Theft Auto 4: Part 2
June 11th 2008 12:45
Welcome to the second part of my review.
The first part i had completed one week after first playing, when everything was spectacular. However this part is being done over a month later, having finished it last night.
What took me so long? I wouldnt put myself in the catergory of being a hardcore gamer, but would definately be more than just a casual gamer. I dont spend every waking minute playing a game just to finish it before everyone else, i took my time. I even went a couple of weeks without playing it, not because i had become bored so much, but because other things had caught my attention more (non-games that is).
After completing the game late last night i felt overall satisfied with the ending, it wasn't big and spectacular, but it wasnt dissapointingly pathetic. It was just the way it should of been, and it fit in with the overall storyline and theme of GTA. It was a bit of a surprise that one of my choices decided the fate of the storyline, even if it was only a single decision, and looking back now (after checking other sources about what would of happened if i had gone the other way) I am happy with the choice i had made, and the ending i got (when i say that i mean i got the better of the two evils.). Your choice will decide the fate of one of your Allies, go one way (the one i did) you lose one Ally and the otherway you lose two.
One thing that did suprise me, and seems a bit of a mistake on Rockstars part (if it wasn't just a bug), was that one of my Friends that had died during the storyline called me up once i had finished the game and wanted to hang out. Which i did and they acted like nothing had happened... weird.
Since completing the game, i have been thinking to myself of all the things i had found wrong with the game and things i wished they had done differently, here is just a few (read part 1 for some others):
Decisions: I liked how they added a bit of choice in the game when it comes to the storyline, do i kill him or let him live, is one question you'll ask yourself a couple of times during the game. But only once does that have a direct effect on the end of the game, i just wished your decisions had a bigger impact on the game... Perhaps they were only testing to see how people liked them for next time?
I would of also liked to of seen a feature where you could choose your response during a cutscene, similar to how they had it set up when you responded to an email.
Girlfriends: Apart from those you meet during the storyline, girlfriends don't really have much use, except them nagging you to take them somewhere.... Couldn't they have a reason for them? Plus the lack of places to take them, everywhere i took them they would complain (A GTA-style reflection on reality??)
Friendship System: A nice idea, but on the whole rather annoying. During your time playing the storyline, you will have one of your friends ring you up and ask to hang out, the further you are through the storyline the more friends you have. When you are trying to go through the storyline the last thing you want is someone calling you up wanting to play darts. And if you dont go with them, they start getting annoyed with you. Like i said nice idea...
Overall i would still have to say this is the best game ever released, not perfect, but by far the best.
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Nice to see your posting again!!
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